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Using High-Rise Climb as the primary subject for a broader study on independent game development.
A technical white paper documenting what changed in version 0.92a compared to previous iterations. Using High-Rise Climb as the primary subject for
A "State of the Game" paper evaluating its mechanics and narrative as it transitioned from early Patreon builds (like v0.2c ) to the final 0.92a release. finalized ending paths for specific characters
: Stability improvements for the PC platform, finalized ending paths for specific characters, and the integration of later-stage "Past, Present, Future" events. and the integration of later-stage "Past
: You can find historical context on Patreon to track how the project grew over its development cycle. 3. "The Evolution of Independent AVNs" (Case Study)