Achievements Direct
Secret achievements revealed only upon discovery. Example: "Night Owl" (Using the app after 2 AM). 3. The "Achievement Gallery" (UI/UX)
A user completes a specific action (e.g., "Finished 5 lessons" or "Logged in 7 days in a row"). Achievements
Rewards for consistency. Example: "Unstoppable" (7-day active streak). Secret achievements revealed only upon discovery
