While it was already a hit on PC VR, was the year Beat Saber reached its full potential:
The story of is one of an indie underdog becoming the "killer app" that brought virtual reality into the mainstream . It began with three developers in a small studio in Prague— Ján Ilavský, Vladimír Hrinčár, and Peter Hrinčár —who envisioned a world where music and motion merged through neon lightsabers. From Prototype to Phenomenon BEAT SABER VR(2019)
In 2016, the team started with simple blocks floating in space. They spent months refining the physics of slicing, ensuring every hit felt visceral and intuitive. By 2018, the game entered Early Access and immediately exploded in popularity, quickly becoming the highest-rated game on . 2019: The Year of Global Dominance While it was already a hit on PC