3d: Use Traditional Draw... — Character Animation In
: Covers everything from basic bouncing balls to complex human and animal walks, including birds, fish, and snakes.
Steve Roberts' is widely regarded as an essential bridge between classical artistry and modern technology. It emphasizes that "people make animation, not computers," challenging the idea that 3D software can replace fundamental skills like timing, weight, and solid drawing. Key Highlights Character Animation in 3D: Use traditional draw...
Industry veterans and students alike praise the book for its practical, "forthright" approach to a complex subject. : Covers everything from basic bouncing balls to