The setting should feel like a character itself. Use all five senses to make the environment feel real. The Ultimate Guide To Writing A GREAT STORY For Your Game
: Start with a "danger hook" that immediately raises stakes. For example: "The alarm didn't scream; it whispered, a low hum that meant the perimeter was gone". defend
: Identify the "inner motivation"—safety, security, or perhaps redemption for a past failure. 2. Design a "Robust Setting" The setting should feel like a character itself