By using stealth and non-lethal takedowns, Corvo can inspire a more hopeful future for Dunwall.

At its core, Dishonored tells the story of Corvo Attano, the Royal Protector who is framed for the murder of the Empress he was sworn to protect. The "Game of the Year" edition highlights why this narrative resonated so strongly: it isn't just about Corvo’s revenge, but about the world he inhabits.

By bundling the base game with the (challenge maps) and the Void Walker’s Arsenal (pre-order bonuses), this edition serves as the ultimate archive of Arkane’s design philosophy. It rewards player agency above all else, famously allowing players to complete the entire game without killing a single person—or by turning the city into a graveyard.

Dunwall is a character in itself—a "whale-punk" metropolis where Victorian industrialism meets arcane supernaturalism. The city is powered by whale oil, and its streets are choked by a devastating rat plague that serves as a literal and metaphorical representation of the city's moral decay. The Philosophy of Choice: Chaos and Consequence