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In 2013, id Software rebooted the project under new leadership, including Hugo Martin , which shifted the focus back to "push-forward combat" and high-speed movement.

The project was plagued by poor management, high staff turnover, and a lack of clear creative direction. doom-4-game

Bethesda and id Software leadership eventually realized the game "did not exhibit the quality and excitement" expected of the franchise. In 2013, id Software rebooted the project under

Unlike the arcade-like speed of later titles, this version was a slow-paced, cinematic, hyper-realistic military shooter . It relied heavily on scripted sequences and cover mechanics, much like the Call of Duty or Battlefield games popular at the time. Unlike the arcade-like speed of later titles, this

Written by sci-fi author Graham Joyce , the plot reportedly involved a "meta-narrative" where players controlled a marine through a chip in their head—a setup later described as "confusing and disjointed". Reasons for Cancellation