The Sleep condition has been replaced by Drowsy , which reduces Attack/Special Attack by 30% and guarantees critical hits against the affected Coromon for its duration.
A new setting that removes randomness from battles. Skills with less than 100% accuracy are adjusted to always hit but with reduced damage, and secondary effects (like a 25% burn chance) now trigger on fixed intervals (e.g., every 4th turn). New Difficulty Options:
Added several new hazard skills like Spike Trap , Blazing Coals , and Electro Mines to add tactical depth to switches. Version Comparison Legacy Versions Version 1.1.0+ Evolution Linear; always optimal to evolve Flexible; Trait Enhancements reward non-evolution Battle RNG Random (standard JRPG) Optional "Reduced RNG" for deterministic play Status Effects Sleep (prevents action) Drowsy (debuffs stats, allows crits) Level Cap/Milestones Milestones 1-50 Extended to Milestones 1-100
New items like the Pista Stone (increases Attack by 50% but locks you into one skill) and Enhancer Gem (boosts a Trait by one stage). Major Skill & Trait Updates:
This is the most impactful addition. Players can now prevent a Coromon from evolving or even devolve them to access "Enhanced" versions of their Traits. For example, the Nano Skin trait evolves into Nano Skin+ and Nano Skin++ , providing total immunity to status problems at the cost of certain stat reductions.
A new difficulty setting that completely disables the ability to catch Coromon. New Items & Equipment:
Allows you to pick any Coromon as your starter, perfect for challenge runs like "Swurmy Only".
Specifically for Insane difficulty, this allows players to catch "Quest Coromon" which are normally uncatchable.