Dune.spice.wars.v0.3.13.18762.early.access.zip May 2026

: The Landsraad council was a central pillar in this build. Every few in-game weeks, players voted on resolutions that could cripple an opponent’s production or bolster their own diplomatic standing.

Since version 0.3.13, Dune: Spice Wars has evolved significantly: Dune.Spice.Wars.v0.3.13.18762.Early.Access.zip

Released during the Early Access period, this specific build focused heavily on balancing the economy and refining the combat mechanics that define the struggle for Arrakis. At this stage, the game featured the core factions—House Atreides, House Harkonnen, the Smugglers, and the Fremen—each vying for control over spice blows and polar regions. Key Features of this Development Stage : The Landsraad council was a central pillar in this build

: This version utilized a "Spice Tax" or "Imperial Basin Levy" system that forced players to constantly balance selling spice for Solari (gold) versus stockpiling it to appease the Spacing Guild and the Landsraad. At this stage, the game featured the core

: Version 0.3.x introduced significant refinements to military units. Players had to manage "Command Points" and supply lines carefully; straying too far into the deep desert without proper logistics often resulted in losing entire divisions to dehydration or Shai-Hulud (the Great Sandworm).