네이버 모두(modoo!) 종료, 3분 안에 무료 홈페이지 이전하는 방법
2025. 02. 03
2025. 02. 03
This is the official technical manual. It explains the project structure, how to use the SCS FMOD template, and how the game engine communicates with sound events.
To actually build a mod, you'll need the , which include the official FMOD project templates. This ensures your mod uses the same "hooks" as the vanilla trucks. ETS2 Create sound mods
Since ETS2 uses FMOD, understanding the "Events," "Parameters" (like engine_rpm or exhaust_load ), and "Buses" within FMOD Studio is the actual science behind the mod. This is the official technical manual
You no longer just swap files. You create a .bank file that contains the logic for how sounds pitch-shift and cross-fade based on game telemetry. This ensures your mod uses the same "hooks"
The "gold standard" for this is the official documentation by SCS Software regarding the implementation. This is the definitive technical resource that replaced the old .ogg overwrite method and is what every "solid" modder uses today. The Core Technical Resources
High-quality mods typically use 48kHz/24-bit samples to avoid artifacting when the game engine shifts the pitch up or down. Getting Started