Adding spacers in your vehicle configuration can widen the track and improve stability during high-speed maneuvers. If you'd like, I can: Draft a full blog post template for you Find the specific XML parameters for a handling line Compare this to real-world Ford Explorer specs for accuracy Let me know which game or platform you are writing for!
A comprehensive blog post should cover these essential elements for the 1.3.2 version:
Explain what has changed from version 1.3.1 to 1.3.2, such as fixes for "wheel hop" or better stability at high speeds.
Provide the 0–60 mph times and top speeds that this specific line achieves (e.g., matching the real-world 2026 Explorer ST’s 5.5-second sprint).
What to check for poor handling in Ford Explorer ST? - Facebook
Mention adjustments to the Center of Mass (COM) to reduce understeer or prevent the SUV from flipping during sharp turns.
A quick walkthrough on how to replace the text in the handling.meta or vehicles.meta files. 🏎️ Recommended Comparisons
If the car feels like it has "solid axles" (too bouncy), check if your mod supports tire pressure simulation and lower it slightly.