Ezcs <2K>
: Pure data containers (structs or classes) that hold state but no logic.
(often abbreviated as ezcs ) is a modular, data-driven framework designed to bridge the gap between traditional Object-Oriented Programming (OOP) and Entity Component System (ECS) architectures, primarily within the Unity game engine. : Pure data containers (structs or classes) that
The framework is built on the principle that developers should not have to sacrifice the flexibility of OOP to gain the architectural benefits of ECS. : Pure data containers (structs or classes) that
Building an ECS #1: Types, Hierarchies and Prefabs - Sander Mertens : Pure data containers (structs or classes) that
: The global logic that iterates over entities possessing a specific set of components.
