Skip to main content

Fe Part Flinger May 2026

If you are looking to create a similar effect within your own game using , the process is different from exploiting:

: The script identifies unanchored parts in the game environment and "attaches" them to the user's character or a specific point. By rapidly changing the position or orientation of these parts, the script creates a "black hole" effect or a high-speed projectile that can push or "fling" anything it touches. FE Part Flinger

: These are often used alongside flinger scripts to prevent the user's own character from being accidentally flung or killed by the high-velocity parts they are controlling. How to Create a Flinger (Educational Context) If you are looking to create a similar

: Allows the user to "grab" large objects like cars or buildings and move them around as if they were handheld tools. How to Create a Flinger (Educational Context) :

: Create a script in ServerScriptService that listens for the event and applies LinearVelocity or AngularVelocity to a part when triggered.