Gamemaker: Studio Course Level 2 -

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Write a line of GML code that moves an object 5 pixels to the right only if the vk_right key is pressed.

Parenting allows for "Inheritance," saving time by not repeating code for similar objects. D

Explain the difference between instance_create_layer and instance_create_depth .

Local variables use the var keyword and are discarded after the script ends. B

A) Global Variable B) Instance Variable C) Local Variable ( var ) D) Constant

You are creating a top-down shooter. You have a obj_enemy_parent and three specific enemies: obj_enemy_fast , obj_enemy_tank , and obj_enemy_boss .

Below is a structured examination paper designed for this level. Part 1: Technical Vocabulary (Multiple Choice)

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Gamemaker: Studio Course Level 2 -

Write a line of GML code that moves an object 5 pixels to the right only if the vk_right key is pressed.

Parenting allows for "Inheritance," saving time by not repeating code for similar objects. D GameMaker: Studio Course Level 2

Explain the difference between instance_create_layer and instance_create_depth . Write a line of GML code that moves

Local variables use the var keyword and are discarded after the script ends. B GameMaker: Studio Course Level 2

A) Global Variable B) Instance Variable C) Local Variable ( var ) D) Constant

You are creating a top-down shooter. You have a obj_enemy_parent and three specific enemies: obj_enemy_fast , obj_enemy_tank , and obj_enemy_boss .

Below is a structured examination paper designed for this level. Part 1: Technical Vocabulary (Multiple Choice)

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