To optimize performance during prolonged sessions, the developers "greatly reduced the number of dead bodies sticking around" in respawn-heavy modes, freeing up CPU overhead for AI pathfinding.
Based on the Ground Branch Build Update Archives , Build 8916448 corresponds to a significant update period where the developers focused on .
A critical fix was implemented to prevent the "crazy inter-dimensional AI" spawning bugs, which previously caused NPCs to clip through geometry or spawn in unreachable locations.