is a 144-page tabletop RPG sourcebook that blends historical World War II settings with the occult, superscience, and conspiracy theories . Edited and co-written by Kenneth Hite, the book serves as a "buffet" of ideas for GMs to create alternate history campaigns. Key Content & Themes
You can find this title in both physical and digital formats across various retailers: Go to product viewer dialog for this item. Gurps WWII: Weird War II [Book] Gurps Wwii Weird War Ii Secret Weapons And Twis...
: Details secret Antarctic bases, the Hollow Earth (Agartha), and expeditions to legendary lands like Atlantis and Lemuria. Purchasing Options is a 144-page tabletop RPG sourcebook that blends
: Provides templates for monsters and superhumans, ranging from SS super-soldiers and werewolves to giant monsters like Godzilla and King Kong. Gurps WWII: Weird War II [Book] : Details
: Explores alternate history turning points, such as an Axis victory at Pearl Harbor or a successful Operation Sealion.
: Deals with the occult, covering Nazi mystic archmages, rune magic, vril force, and the search for powerful relics like the Ark of the Covenant.