I Was: A Teenage Exocolonist [0100808018268800][...
Growing Up at the Edge of the Universe: A Look at I Was a Teenage Exocolonist
You can focus on Mental (Biology, Engineering), Social (Empathy, Persuasion), or Physical (Toughness, Bravery) traits. I Was a Teenage Exocolonist [0100808018268800][...
Your deck is literally your "memories." Every major life event adds a new card to your hand. Growing Up at the Edge of the Universe:
I Was a Teenage Exocolonist is a narrative-driven RPG that blends life simulation, card-based battling, and a high-stakes time-loop mechanic. Developed by Northway Games and published by Finji, the game tasks you with surviving ten pivotal years—ages 10 to 20—on the alien planet Vertumna. 🚀 Life on Vertumna Developed by Northway Games and published by Finji,
Despite its vibrant art style, the game tackles heavy themes including colonialism, famine, and political extremism. Review — I was a Teenage Exocolonist - Geeks Under Grace
The narrative shifts based on your skills and past decisions.
Your daily activities, from working in the supply depot to surveying dangerous valleys, determine your career path. Memories as Mechanics