: At the start of a turn, every character rolls dice to determine their speed.
When two characters target each other, they enter a where their card's dice values are compared. Library Of Ruina
: Used to Block (reduce damage) or Dodge (avoid damage entirely and potentially reuse the die). : At the start of a turn, every
: Used to deal damage and "stagger" damage to opponents. : Used to deal damage and "stagger" damage to opponents
: Each time your group's emotion level rises, you choose a powerful buff or tactical modifier. These are categorized into Awakening (beneficial) or Breakdown (high risk/reward). 4. Key Pages & Passive Attribution
Combat is turn-based, but actions are dictated by .
: High-speed characters can "intercept" or redirect attacks aimed at slower allies, allowing you to control which units take damage and which engage in specific clashes. 2. Clashing & Dice Types