You can use UABE (Unity Assets Bundle Extractor) or AssetStudio to view and replace textures, sounds, and 3D models. 3. Feature Development Methods
Example: Adding a new "hat" or "shield" by replacing an existing model in the RomFS. 4. Testing Your Feature Lil Gator Game (NSP)(Update 1.0.1).rar
Use tools like Hactool or NXTools to extract the RomFS (Game Assets) and ExeFS (Game Code) from the NSP. This allows you to see the 3D models, scripts, and engine files. 2. Identify the Engine You can use UABE (Unity Assets Bundle Extractor)
Depending on what "feature" you want to add, you have two main paths: and engine files.
Most logic is handled via C#. You can use DNSpy or ILSpy to decompile Assembly-CSharp.dll to read how the game’s current features (like climbing or gliding) are coded.
Use a utility like WinRAR or 7-Zip to extract the .nsp file.