In the early access version of Long Gone Days , the story follows Rourke , a sniper born and raised in a secretive underground paramilitary facility called The Core .

The plot of this specific build covers the first three chapters of the game, taking Rourke from his initial deployment to becoming a deserter in a war-torn world: Initial Mission and Defection

: Rourke is sent on his first surface mission to Kaliningrad, Poland , to assist the "Raven Squad".

: The narrative is shaped by Rourke's interactions with his teammates. Choosing certain dialogue options affects the party's Morale , which directly influences their performance in the strategic, turn-based combat. Version 0.6.4 Content Long Gone Days Review - War and Linguistics

: During a sniper segment, Rourke carries out his orders only to discover he was part of a false-flag operation and had actually been killing unarmed civilians.

: Disillusioned, Rourke refuses to continue the attack and defects from The Core. He is joined by Adair , a combat medic who also chooses to desert after witnessing the organization's war crimes. The Journey through Europe

: Rourke and Adair travel across modern-day Europe, eventually arriving in Berlin . They aim to stop The Core's plans for inciting a global conflict.

: A central story mechanic is the communication gap; since Rourke only knows English and "Core" training, he must recruit interpreters to understand and negotiate with locals in various countries.