The version 2.2.2.0 represents a significant chapter in the tool's history:
: Around this version, the developer introduced LSFG (Lossless Scaling Frame Generation) . This was a game-changer because, unlike Nvidia's DLSS 3, it worked on any GPU (Nvidia, AMD, or Intel). Lossless_Scaling-2.2.2.0.zip
: The "secret sauce" containing the math for FSR, NIS, and LSFG. The version 2
The tool was developed by and later maintained/expanded by developers like THS . It started as a simple way to make windowed games look better on high-resolution monitors by using "integer scaling" (keeping pixels sharp instead of blurry). The "Legendary" 2.2.2.0 Era unlike Nvidia's DLSS 3