: Failing to properly screen survivors can lead to infected people turning into zombies inside the camp.
: Players receive bulletins with specific tasks, such as looking for certain individuals (e.g., Solomon) or following strict operational rules like avoiding specific tools for set periods. Key Mechanics lxst_check
: You must inspect survivors for signs of infection, such as high temperatures or "sickly breath". : Failing to properly screen survivors can lead
: Decisions impact the camp's survival; losing too many people in quarantine is considered a failure state. : Decisions impact the camp's survival; losing too
: The game involves managing limited space in quarantine and dealing with the emotional and logistical toll of identifying infected individuals, including family members.
: Progress is measured by successful evacuations. Higher-level evacuations (e.g., Day 26) may require specific resources, such as a minimum number of healthy people and even a "caged zombie" for study or protocol.
: Characters have a "verified quarantine status" that determines their movement.