: The engine automatically scales the level of detail based on what the player is looking at, ensuring efficient performance without visual "popping".
: Enhanced tools within environments like Visual Studio allow developers to debug "Blueprints" (visual scripts) and C++ code simultaneously, making it easier to track game logic.
: It handles high-detail assets (like those from ZBrush or photogrammetry) in real-time while maintaining a high frame rate.
: It is increasingly used for more than just games, such as drone pilot training simulations that require extreme realism.