motogp-18-game
motogp-18-game

Motogp-18-game -

: The new engine introduced a more complex collision system using PhysX and refined bike physics that emphasize the weight and mass of the motorcycles.

: Players can manage tire wear and even adjust the engine brake during a race to adapt to changing track conditions. PC System Requirements

The shift to allowed for several technical advancements that define the "paper" specs of the game:

: Players begin in the Red Bull MotoGP Rookies Cup and must climb through Moto3 and Moto2 to reach the premier MotoGP class.

: Rider faces were captured using 3D scanning technology for more realistic character models in cutscenes and podiums.

: A tracking system that records player stats, best times, and achievements to compare with other riders globally.

: All 19 official tracks were recreated with 1:1 accuracy using a drone scanning system to capture elevation and track details.

While there is no specific "white paper" or official scholarly document for the game, it was a pivotal entry in the series as it was the first title built using Unreal Engine 4 . This change from the previous in-house engine significantly impacted its technical specifications, graphics, and physics. Technical Specifications & Game Engine

motogp-18-game
Copyright © 2025 Alex Grey
All Rights Reserved
Built with ❤ in Wappinger, New York