: Implement a flowchart or "Story Map" that shows players where different choices led them, helping them navigate the "Early Branching Plot" to find missing endings without replaying the entire game from scratch.
: Add interactive segments that break up the visual novel format, such as a "Voyeur" mode using a telescope mechanic (similar to the developer's other works like Urban Voyeur ) or a light management sim to unlock exclusive side stories.
: Enhance the existing "Customizable Character Relations". Instead of a simple affinity score, implement a "Status Effect" system where a character's current mood or opinion of the protagonist changes their available dialogue or scene variations in real-time.
: Implement a flowchart or "Story Map" that shows players where different choices led them, helping them navigate the "Early Branching Plot" to find missing endings without replaying the entire game from scratch.
: Add interactive segments that break up the visual novel format, such as a "Voyeur" mode using a telescope mechanic (similar to the developer's other works like Urban Voyeur ) or a light management sim to unlock exclusive side stories.
: Enhance the existing "Customizable Character Relations". Instead of a simple affinity score, implement a "Status Effect" system where a character's current mood or opinion of the protagonist changes their available dialogue or scene variations in real-time.