: Use a UV light on doors, light switches, or windows the ghost has touched. Managing Sanity and Hunts

: Detected when your thermometer drops below 0∘C0 raised to the composed with power C 32∘F32 raised to the composed with power F ) or if you see your breath in the air.

: Use the EMF Reader to detect interactions; it counts as evidence only if all five lights turn on.

: Place tools in the ghost room to trigger unique responses. There are seven possible evidence types; identifying three will reveal the ghost's identity in your Journal .

: As your sanity drops, the ghost is more likely to enter a "Hunt" to kill you. Once you’ve identified the ghost and completed optional objectives, return to the van and close the doors to leave. Evidence and Equipment

: You can use a Crucifix to prevent a hunt from starting or Smudge Sticks to temporarily repel the ghost during a hunt. Beginner Tips for Success

: Green laser grids that reveal the silhouette of the ghost as it passes through them.

: When a ghost hunts, it will try to find and kill players. Flashlights and electronics will flicker during this phase.