Beyond AI research, studies on human players suggest that "depth" in fighting games comes from:
In studies, agents trained through self-play achieved winning rates of up to 95-96% against in-game AI. piater. - Street Fight
Researchers have successfully used Double Deep-Q Networks (DDQN) to train AI agents. Beyond AI research, studies on human players suggest
The game demands fast reflexes and advanced, real-time strategic decision-making. Beyond AI research
Understanding complex mechanics like parries in Street Fighter III or focus attacks in Street Fighter IV .