Potion.craft.alchemist.simulator.v1.0.2.rar -

: Mechanisms to combine multiple ingredients into a new type or separate one ingredient into several distinct paths.

: An upgrade for crystals that allows them to "loop" to the opposite side of the map instead of failing when hitting the boundary.

: A feature to recycle excess ingredients by turning them into fertilizer over several days. Potion.Craft.Alchemist.Simulator.v1.0.2.rar

: Expanding the currently aesthetic-only labeling system to include more bottle types and functional organization. ✨ Potion Utility Effects All mods | Thunderstore - The Potion Craft Mod Database

If you are looking to develop or mod a new feature into this version of the game, here are several community-requested ideas and existing mod functionalities for inspiration: 🛠️ Advanced Alchemy Tools : Mechanisms to combine multiple ingredients into a

: A mechanic where players can identify a "Hidden Need" from customer dialogue (e.g., clicking the word "itchy" to suggest a secondary effect) to increase the potion's value.

: A quality-of-life feature to make customers transparent or invisible so the player can easily grab pre-made potions displayed on shelves behind them. : Expanding the currently aesthetic-only labeling system to

In , the core gameplay revolves around exploring a geometric alchemy map to discover new effects and fulfilling customer requests. Version 1.0.2 is an early stable version, while later updates like Version 2.0 (The Enchanted Garden) introduced major features such as planting seeds, new alchemical bases (like wine), and expanded garden areas.