Qoc_-_animations_-_thewitcher_-_yennefer_of_ven... (2025)
: In the game files and console commands, Yennefer's specific idle and action animations are often labeled under high_channeling_yennefer_idle or dialogue-specific tags.
: You can export these animations using the Witcher 3 REDkit . The standard workflow involves: QoC_-_Animations_-_TheWitcher_-_Yennefer_of_Ven...
: Importing them into Blender using community-made plugins to tweak her movements. : In the game files and console commands,
: To see these animations in action from a player perspective, use the Custom Player Characters mod. This allows you to replace Geralt with Yennefer and utilize her sorceress-specific combat and movement animations. QoC_-_Animations_-_TheWitcher_-_Yennefer_of_Ven...
According to community guides on , these are some of the core animation names used for Yennefer: high_channeling_yennefer_idle (Standard magic pose) pieta_yennefer_idle (Specific cutscene pose)
man_work_sit_chair_pipe_01 (Generic NPC sit used by major characters)

