Roblox - Advanced Gun Store System (free) May 2026
📂 ShopItemData (Place your Weapon Configuration Modules here) 🛰️ BuyWeapon (Create a ) 📂 StarterGui
To make your system easily expandable without duplicating UI code, you will use a ModuleScript . Create a inside ReplicatedStorage > ShopItemData and name it WeaponCatalog . Roblox - Advanced Gun Store System (FREE)
Create a regular in ServerScriptService and name it ShopServer . " successfully purchased a "
local ReplicatedStorage = game:GetService("ReplicatedStorage") local ServerStorage = game:GetService("ServerStorage") local BuyWeaponEvent = ReplicatedStorage:WaitForChild("BuyWeapon") local WeaponCatalog = require(ReplicatedStorage.ShopItemData.WeaponCatalog) -- Listening for the client to ask to buy a weapon BuyWeaponEvent.OnServerEvent:Connect(function(player, weaponName) local weaponData = WeaponCatalog[weaponName] -- 1. Verify the item actually exists in our data if not weaponData then return end local cash = player.leaderstats.Cash local price = weaponData.Price -- 2. Verify the player has enough money (Server-side sanity check) if cash.Value >= price then local sourceGun = ServerStorage.ShopWeapons:FindFirstChild(weaponName) if sourceGun then -- Deduct the cash cash.Value = cash.Value - price -- Clone the tool and put it in the player's backpack local newGun = sourceGun:Clone() newGun.Parent = player.Backpack print(player.Name .. " successfully purchased a " .. weaponName) else warn("Gun model not found in ServerStorage: " .. weaponName) end else warn(player.Name .. " does not have enough cash.") end end) Use code with caution. Copied to clipboard 🎯 System Highlights Roblox - Advanced Gun Store System (FREE)