: The show's appeal was PewDiePie entering every scenario with no prior knowledge of what would happen. 2. Design the Scares
Each episode of the show was designed as a "level" based on specific indie horror games like Amnesia: The Dark Descent or Five Nights at Freddy's . Scare PewDiePie
: Use fog, slime, or smoke to disorient the subject. : The show's appeal was PewDiePie entering every