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: Use small choices that don't change the plot but change the tone (e.g., how a character describes a room if they are "angry" vs. "calm"). 2. Character and World Building

: Use different starting backgrounds (e.g., "Beggar" vs. "Prince") to change how NPCs treat the player throughout the game. 3. Structural Design Tools Select Game

💡 : Don't try to write every possible ending at once. Build the riskiest part first—the core loop—to see if the story actually feels good to play before expanding. If you're comfortable sharing, : Use small choices that don't change the

: Don't just offer A or B; give the player a reason to pick one based on their character's history. Character and World Building : Use different starting

: A "bad" choice shouldn't always mean "Game Over." It should lead to a more difficult or different path.

: A popular open-source tool for telling interactive, nonlinear stories without heavy coding.