If one silo runs out, it automatically pulls from the connected network's buffer before flagging "missing goods".
Unlocked after reaching a certain number of Obrero residences in the New World, encouraging progression, as mentioned in. SILO DLC COLOCAVEL V1.0
Players must place a specialized "Silo Hub" to initiate the network, enhancing the "Colocavel" nature of the buildings. If one silo runs out, it automatically pulls
The pneumatic tubes will be visible visually, adding to the aesthetic of an advanced agricultural district. If one silo runs out
Adds a small passive production efficiency increase based on the number of connected silos (e.g., +2% efficiency per link) to encourage a sprawling, interconnected network. How to Introduce this "Colocavel" (Placable) Feature: