If you are developing a game inspired by Steep Steps and need to script these features in Roblox Studio, you can use the following logic: 1. "Bring Ladder" Script Logic
: The game features various platforms, such as Unstable Platforms at the 700m mark that fall 5 seconds after being stepped on. Some areas also have static light grey platforms that serve as checkpoints or shop areas. Scripting Your Own Version STEEP STEPS Script – Bring Ladder | Spawn Platf...
: Implementing Raycasting is crucial to prevent platforms or ladders from clipping into the terrain. Community Resources For those studying the mechanics: If you are developing a game inspired by
-- Server Script Example (Simplified) local ReplicatedStorage = game:GetService("ReplicatedStorage") local bringLadderEvent = ReplicatedStorage:WaitForChild("bringLadder") -- Assumes a ladder model/system exists bringLadderEvent.OnServerEvent:Connect(function(player) local character = player.Character if not character or not character:FindFirstChild("HumanoidRootPart") then return end -- Logic to find/move the player's ladder to: -- character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -5) end) Use code with caution. Copied to clipboard 2. "Spawn Platform" Logic Scripting Your Own Version : Implementing Raycasting is
To bring a ladder to the player's current position (or spawn a new one if it’s missing), you can use a RemoteEvent named bringLadder in ReplicatedStorage .
: Community Test Areas offer spaces to experiment with platforming and ladder management.
Help with ladder placement system? - Developer Forum | Roblox