During his investigations, Van discovers he can transform into a powerful, demonic armored form known as The Grendel with the help of a mysterious AI named Mare, which is housed within his Xipha (combat orbment). Themes and Tone
The game explores the "Orbal Revolution," showcasing a world transitioning into a more modern era with cars, cinema, and advanced computing, while dealing with the dark side of rapid progress.
The story features an "Alignment" system (Law, Gray, and Chaos), reflecting Van’s position as a fixer. Your choices influence which factions—such as the Bracer Guild, the Heiyue syndicate, or the CID—will ally with you.
As Van and Agnès travel across Calvard, they gather a diverse crew of "Arkride Solutions" employees, each with deep ties to the Republic's complex history and underworld.
The primary threat is Almare Rewire (Armata) , a brutal mafia organization that uses the chaos caused by the Genesis devices to expand its influence through fear and violence.
There are eight of these prototype devices created by Agnès’s great-grandfather, C. Epstein. They possess powers that defy modern technology and are being sought by various dangerous factions.
The narrative begins in the capital city of Edith when a young student named hires the Spriggan Van Arkride to find a lost family heirloom: a mysterious device known as an "Orbment Genesis."
For a deeper dive into the lore, you can check the official Trails through Daybreak website or community-curated guides on the Trails Wiki .