In , the Citizen Morality and Difficulty System is a core feature that directly links your moral choices to the game's difficulty level. Key aspects of this feature include:
: As a doctor, you can treat citizens' ailments to improve the "quality" of their blood, which increases the XP they yield if you eventually decide to feed on them.
Vampyr is a nice detective game with several unique mechanics
: You gain significantly more experience points (XP) by consuming named citizens (1,000–5,000+ XP) than by killing regular enemies or completing quests (5–400 XP).
In , the Citizen Morality and Difficulty System is a core feature that directly links your moral choices to the game's difficulty level. Key aspects of this feature include:
: As a doctor, you can treat citizens' ailments to improve the "quality" of their blood, which increases the XP they yield if you eventually decide to feed on them.
Vampyr is a nice detective game with several unique mechanics
: You gain significantly more experience points (XP) by consuming named citizens (1,000–5,000+ XP) than by killing regular enemies or completing quests (5–400 XP).