Vanilla Raytracing For Java! (support 3d Models) -

Often includes extensive menus to tweak bounce counts, denoising strength, and resolution scaling. Cons:

You must use a compatible PBR Resource Pack (like LabPBR) to see the full "raytraced" effect on textures. Vanilla Raytracing for Java! (Support 3D Models)

Unlike standard shaders that use "faked" shadows, this project calculates light bounces across surfaces. It produces realistic soft shadows, ambient occlusion, and colored lighting from glowing blocks [2]. Often includes extensive menus to tweak bounce counts,

Despite the "Vanilla" name, it is extremely demanding. You generally need a modern dedicated GPU (Nvidia RTX 20-series or AMD RX 6000-series and above) to maintain 60 FPS [1, 2]. Vanilla Raytracing for Java! (Support 3D Models)

Requires Iris Shaders or Optifine . It may conflict with other "core shaders" that modify the same rendering pipelines. Setup and Requirements